KeyStone

About KeyStone

KeyStone wasn’t built as a product — it was built out of necessity. When we were developing our own game, none of the existing backend solutions were good enough. They were either too limited, too outdated, or too expensive for what modern cross-platform games demand. So we built our own system, designed from the ground up for performance, flexibility, and real-world use.

Because KeyStone was born inside a live game, it’s already proven. Every feature has been tested under real conditions by thousands of players across platforms. What started as an internal solution has evolved into a complete, production-ready platform that any studio can rely on.

Now we’re sharing it — so other teams can build, launch, and scale their online games on the same foundation that powers ours.

Production‑ready

Battle‑tested patterns, predictable SLAs, and observability out of the box.

Platform‑agnostic

PC, console, mobile, and web with cross‑play support from day one.

Security first

SSO/SAML, audit logs, data residency, and fine‑grained IAM controls.